<html><head><title>Light</title></head>
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<font face="Arial" size="2"><p align="center"><b><font size="4">SpiderBasic - Light</font></b></p>

<p><b>Overview</b></p><blockquote>


Lights are essential components in order to create worlds which look realistic. As with 
real life light, it is possible to specify many attributes of this light such as: the color, 
specular color, direction and more. <a href="../engine3d/initengine3d.html">InitEngine3D()</a> must 
be called successfully before using the light functions. 

</blockquote><p><b>Command Index</b><blockquote>
<a href="copylight.html">CopyLight</a><br>
<a href="createlight.html">CreateLight</a><br>
<a href="disablelightshadows.html">DisableLightShadows</a><br>
<a href="freelight.html">FreeLight</a><br>
<a href="getlightcolor.html">GetLightColor</a><br>
<a href="hidelight.html">HideLight</a><br>
<a href="islight.html">IsLight</a><br>
<a href="lightattenuation.html">LightAttenuation</a><br>
<a href="lightdirection.html">LightDirection</a><br>
<a href="lightdirectionx.html">LightDirectionX</a><br>
<a href="lightdirectiony.html">LightDirectionY</a><br>
<a href="lightdirectionz.html">LightDirectionZ</a><br>
<a href="lightid.html">LightID</a><br>
<a href="lightlookat.html">LightLookAt</a><br>
<a href="lightpitch.html">LightPitch</a><br>
<a href="lightroll.html">LightRoll</a><br>
<a href="lightx.html">LightX</a><br>
<a href="lighty.html">LightY</a><br>
<a href="lightyaw.html">LightYaw</a><br>
<a href="lightz.html">LightZ</a><br>
<a href="movelight.html">MoveLight</a><br>
<a href="rotatelight.html">RotateLight</a><br>
<a href="setlightcolor.html">SetLightColor</a><br>
<a href="spotlightrange.html">SpotLightRange</a><br>
</blockquote></p>

<p><b>Example</b></p><blockquote>
<a href="../Examples/Light.pb.html">Light.pb</a>

</Blockquote><p><b>Supported OS </b><Blockquote>All</Blockquote></p><center><a href=../reference/reference.html>Reference Manual - Index</a></center>

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